The Art of Artificial Intelligence
As a major A.I retrospective gets published, conceptual artist Chris Baker talks about working with Stanley Kubrick and Steven Spielberg on the film
- Text Tim Noakes
As a major A.I book gets published, conceptual artist Chris Baker talks about working with Stanley Kubrick and Steven Spielberg on the film
If
you get an invite to Stanley Kubrick’s house, never refuse. I was fortunate
enough to be invited by the University of Arts and the Kubrick family to an
intimate evening in Harpenden to celebrate the launch of Thames & Hudson’s
book Artificial Intelligence: The Vision Behind The Film. Stepping into the manor’s
reception room, the Venetian masks from the infamous Eyes Wide Shut orgy peered down from the
walls. I went to take a picture but was swiftly reprimanded. “No cameras
allowed”. Oh, the irony of being in the house of one of cinema’s greatest
directors but unable to take a photo – Kubrick may be dead, but the air of
secrecy still lingers thick. I made my way down a grand, glass-floored corridor
and entered his red walled library, packed full of medical tomes, history
books, sci fi novels and a smattering of awards. I was told later that he used
to keep his Special FX Oscar on the kitchen table. On a shelf just out of
reach, his copy of Arthur C Clarke’s 2001 stood gathering dust next to a comprehensive
collection of J.G.Ballard novels. A dystopian fetishist’s wet dream...
Amongst
the guests of Kubrick’s widow Christiane and her brother Jan Harlan, Kubrick’s
longtime producer, were sci fi novelists Ian Watson and Brian Aldiss, whose
book Super Toys Last All Summer Long inspired the film. But the star of the
evening was Brummie conceptual artist Chris Baker, whose futuristic sketches
dominate the A.I book. I sat down with Baker to talk about his work on A.I, his relationship with
Kubrick, and how his sketches were re-interpreted by Steven Spielberg after the
director’s passing in 1999.
DD:
How did you get involved with Stanley Kubrick?
Chris
Baker: Stanley had no idea what I did, he just happened to see the first
graphic novel I had done, which was based on a book called Legend by David Gemmell. It was a
bizarre chain of events really. He saw the graphic novel, really liked
something about it and tracked me down through Ken Slater who was a book
dealer. I started work on A.I in 94. The weirdest thing was when I was 15 years
old and it was my final year of school and instead of doing art, for the whole
year all I did was a graphic novel adaptation of 2001.
DD:
So you were always inspired by Kubrick’s work?
CB:
Yeah but I hadn’t seen the movie. I bought the book, The Making of 2001 which I was mesmerized by
for years. It came out in the 70s and I just wore it out, read it cover to
cover and was just totally mesmerised by the images. I hadn’t seen the movie
because in those days you only saw an old movie if it was re-released in the
cinema, so I’d never seen 2001 and I didn’t get to see it till quite some years
later. I did read the book and I also read The Lost Worlds of 2001 and I just started to
adapt it to my own comic book version. It’s a really weird kismet of doing that
and finally meeting Stanley and doing A.I.
DD: What was it like for
you to not only to be asked to come and meet him but get asked to come and work
with him?
CB: Well initially meeting
him for the first time was slightly intimidating but it was very relaxed. We
met at Jan Harlan’s house and we just chatted in the kitchen about my work and
other movies, we didn’t really discuss A.I. Once we started working I
would be on the phone to Stanley faxing him stuff every day and getting his
feedback. It worked really well because I think I kind of got Stan. It’s easy
for me to say I got him and understood him but it was a really good working
relationship and it’s a shame that we didn’t get an opportunity to work
together again but it’s fate, if you call it that.
DD: And that led to you
working with Steven Spielberg
CB: Yes, I got to work with
Spielberg. It was just a great time to work with him, because not many people
have. When I went out to Hollywood to work with Spielberg the name Kubrick
brought with it a lot of Kudos. Fans of his, people that wanted to work with
him in the industry gave me a lot of respect, which I didn’t really deserve to
be honest, I just did this one little thing.
DD: So how would it
work, would he fax you over ideas?
CB: No, we had an outlay, a
treatment, and I worked from the treatment and just doodled. In a way it was
almost a process of elimination. With Stanley he would know what he wanted when
he saw it so I would just keep throwing ideas and images at him. Each day he
would come back to me and say if he liked something that he saw maybe push it
in a direction slightly different. It is an artist’s dream to just keep doing
that every day, sketching out ideas. I spent a year 2 years working like that.
DD: Then the project
crumbled apart. What happened?
CB: He gave it to Steven to
direct but he had Eyes Wide Shut on the go and decided to go and direct that. I guess
the plan would have been, after Eyes Wide Shut, he would have done A.I.
DD: The popular reason
that is cited is that Kubrick didn’t think visual technology had caught up to
speed with what you were designing.
CB: But it had caught up
but then. Because originally he had the idea that you might be able to create a
robotic boy with a robotic puppet or whatever but Christiana his wife still
thinks the Stanley would have come back to A.I after Eyes Wide Shut. Even the people who made
it, even Steven and those people, the other producers though ‘we’d still love
to see Stanley’s version’.
DD: Being someone who
has worked so lose to the project and has seen Stanley and Spielberg’s version
as well, and the differences, what do you think would have changed if Kubrick
had done it?
CB: You are not going to
get me on that! It’s hard to tell. A lot of stuff that’s in the Spielberg
version is in Stanley’s original take on it. I think probably what Steven did
was make a story that was filmable on a budget. The film he could produce
efficiently. It could easily be a film that would spend years in development
and go over budget as many films do these days. I think what Steven did do is
pay homage to what Stanley wanted to do but at the same time Stanley wanted
Steven to do it and he did it.
DD: Some of the
cityscapes are quite similar to the Allen Jones human tables in A Clockwork
Orange.
CB: Yeah, but it was things
like that Steven wasn’t happy with.
DD: What, big fallaces
and suggestive holes?
CB: Yeah. If I designed
Rogue City now I would have been a little bit more subtle. I would have stopped
it from being overly feminine as well because it’s one sided, It’s very female
oriented. I would have intertwined it so you were not quite sure what’s male
and what’s female. I have always thought of it as being the sexual equivalent
of Las Vegas.
DD: It must have been
amazing going from your drawing board to the finished thing.
CB: Yeah it was amazing. It
just came from sketching things like this. It was great to have little sketches
lie this become finished images in the movie. We had a good time.
A.I: The Vision
Behind the Film is published by Thames & Hudson




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