Courtesy of RhizomeArts+CultureLightboxThe future of girl powered games needs your helpHelp preserve digital history and ensure feminist gaming renegade Theresa Duncan’s legacy isn’t left in our pre-www pastShareLink copied ✔️December 9, 2014Arts+CultureLightboxTextAshleigh KaneTheresa Duncan CD-ROMs: Visionary Videogames for Girls9 Imagesview more + Where do females fit into the world of gaming? Well, it would seem – as evidenced earlier this year by the threats Anita Sarkeesian received from the community, in what we now know as #GamerGate – not very comfortably. But women have been key forces in the industry since the 90s when the late Theresa Duncan and her collaborators flew the female flag in the testosterone-heavy industry. The fruits of her labour; Chop Suey (co-created with Monica Gesue), Smarty and Zero, Zero went against the girly, frou-frou norms that were expected of female gamers, instead encouraging its players “to be disruptive, adventurous, and whip-smart”, something which inevitably posed a challenge to the industry. “The games were made at a time when many companies were becoming aware that girls could be an interesting target market, but most of the titles produced were based on a very narrow understanding of girls' tastes, i.e. Barbie,” says Michael Connor, Artistic Director at online arts nonprofit organisation Rhizome, a company attempting to immortalise Duncan’s games through a Kickstarter campaign. “These were games for girls in a much more expansive sense, and they are evidence that gaming culture is at its best when it supports a diversity of digital experience. These titles offer a glimpse of a parallel universe where women were allowed to make the video games they wanted to make.” “These were games for girls in a much more expansive sense, and they are evidence that gaming culture is at its best when it supports a diversity of digital experience” – Michael Connor Interest in the project was sparked by female gaming figure Jenn Frank (a victim of harassment and a supporter of Duncan’s Chop Suey); “It's upsetting to me that voices like Frank, whose writing was so important to this project, would be silenced by #GamerGate, an organised campaign of online harassment against women in games journalism, and in the games industry as a whole,” he says, adamant that the incidents last August stand apart from gaming in general and shouldn’t be seen as representative of the community as a whole. “Part of my motivation for wanting to celebrate these games was that there has been such a flourishing of interest in women's’ roles in video games. It's important that Duncan and her collaborators are a part of that story.” If the campaign is successful, the content from the original CD-ROMs will be made available via a web browser courtesy of a cloud-based emulation project with the University of Freiburg and will be kept free for at least a year. “We are all about access with this project. If even one person, who might otherwise have had a profound experience of these works, doesn't get to use them because of the sticker price, then that would be a loss. You never know what impact these games might have. The short-term memory we have for digital works is a real cultural tragedy”. To find out more about Theresa Duncan CD-ROMs: Visionary Videogames for Girls, visit the Kickstarter page and pledge your contribution before 18 December, 2014 Expand your creative community and connect with 15,000 creatives from around the world.READ MOREWhy did Satan start to possess girls on screen in the 70s?Learn the art of photo storytelling and zine making at Dazed+Labs InstagramHow to stay authentic online, according to Instagram Rings creators8 essential skate videos from the 90s and beyond with Glue SkateboardsThe unashamedly queer, feminist, and intersectional play you need to see CrocsTried and tested: taking Crocs new boots on a trial through LondonParis artists are pissed off with this ‘gift’ from Jeff KoonsA Seat at the TableVinca Petersen: Future FantasySnarkitecture’s guide on how to collide art and architectureBanksy has unveiled a new anti-weapon artworkVincent Gallo: mad, bad, and dangerous to know