Published by Junsuke Yamasaki we present a series of spreads from the Russian youth vanguard's acclaimed book
July 8, 2011
Visual methodology with the abstract digital art wizard
- Text by Satellite Voices
Guest Feature by Arseny Vesnin from DesignCollector
Moscow-based conceptual designer and artist Protey Temen shares his concept of visual methodology applied to the environment of the abstract graphics.
Satellite Voices: Your work is balanced between abstract art and branding design. How can you describe the concept of it?
Protey Temen: Today my work based on a cutting edge between design and art, and that has been evolved step-by-step for years being the center of my conceptual methodology. I started to prize the design level when it is developing from one basic element. I like to experiment with a visual environment taking it not that serious, but like a music. I am inspiring by independent abstraction and believe that any real object can be abstract. And working with identity I find that obvious visual solutions can break to find new unexpecting results. The non-stop mix of rules is the main character of this concept.
SV: What is the basis of your design methodology: the environment, the form or the function?
Protey Temen: There is no “function” in my personal projects. Also trying to distance from a text even in descriptions. I keep an eye on the “environment” as a soil for my ideas, I also take from a real environments to make my personal. The “form” is the center of my methodology and the main part of a visual environment is a sound. That because an image is static but the sound has a timeline. So I want to make the viewers feel the timeline of an image and apply it for visuals. That’s why I’m trying to make visual systems.
SV: What form of art is more handy for you: digital, real or a mix?
Protey Temen: I grew up on digital. But for now the real materials and objects attract higher wether taking more attention due to its unpredictable nature. I always have a folder with digital concepts that are born to be real but still waiting for a good doer that can help me with their devirtualization.
SV: What is the concept behind your "Abstract identity" series?
Protey Temen: The only thing that makes these works a series is a logo-oriented idea behind each work, hence all of them has different forms and stories. I used labels like “Beauty”, “Brutal” or “Forest” to keep the series easy. For now I work with “Passion” where I create signs that on one hand can be independent characters and on the other hand - a part of a landscape. Everything depends on a context. The idea is simple: there is a small seed that grows up as a world or a story.
SV: If you can take any form how far would you go?
Protey Temen: With no doubts - a metaball.
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